namespace Dict.DataModel
{
    public class TableUnionFightCariot
    {
		/// <summary>
		/// UFCId
		/// </summary>
		public int UFCId;
		/// <summary>
		/// UFFId(TableUnionFightFactory)
		/// </summary>
		public int UFFId;
		/// <summary>
		/// 车模型
		/// </summary>
		public string ModelName;
		/// <summary>
		/// 车的体积
		/// </summary>
		public double Range;
		/// <summary>
		/// 攻击CD
		/// </summary>
		public double AttackCountDown;
		/// <summary>
		/// 攻击时长
		/// </summary>
		public double AttackDuration;
		/// <summary>
		/// 攻击Release点
		/// </summary>
		public double AttackRelease;
		/// <summary>
		/// 移动特效
		/// </summary>
		public string MoveEffect;
		/// <summary>
		/// 被击特效
		/// </summary>
		public string HitEffect;
		/// <summary>
		/// 站立特效
		/// </summary>
		public string StandEffect;

    }
}

    